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Videogame publishers scramble for Autumn launch window as GTA VI delay reshapes industry

The delay of Grand Theft Auto VI to May 2026 triggered a seismic shift in the gaming industry, with rival publishers racing to secure release slots in the lucrative autumn 2025 window, according to Reuters.

Take-Two Interactive’s decision to postpone Rockstar Games’ blockbuster – initially slated for late 2025 – created a rare opportunity for competitors to avoid the commercial shadow of one of gaming’s most anticipated titles.

Electronic Arts (EA) acted swiftly, announcing its new Battlefield title for release by March 2026, just two months ahead of GTA VI’s rescheduled launch. CEO Andrew Wilson described the window as “clearer than it was before,” with analysts projecting 4–5 million sales for the franchise, up from an estimated 3–4 million had it clashed with Rockstar’s juggernaut.

Take-Two, meanwhile, plans to launch Mafia: The Old Country in the same period, while Techland’s Dying Light: The Beast and Embracer’s Killing Floor 3 are among titles eyeing autumn slots.

The September–December stretch, buoyed by holiday spending, is a golden period for releases. However, lengthy development cycles (5–7 years for AAA titles) limit flexibility, pushing publishers to prioritise expansions, remasters, or near-complete projects. Smaller studios, in particular, may capitalise on the gap with niche offerings.

However, the delay sparked a “massive game of 4D chess,” as studios reassess timelines amid fears of further GTA VI slippage. One developer, who shifted a multiplayer game from autumn 2025 to spring 2026, now faces costly dilemmas: delay again or risk launching alongside Rockstar’s giant. Even Hideo Kojima adjusted Death Stranding 2: On the Beach to June 2025 to evade the autumn rush.

While EA and Activision stand to benefit, analysts caution that a crowded autumn could backfire as budget-conscious players become selective. The delay also raises broader concerns: GTA VI was expected to drive console sales, but rising tariffs on Japanese and Chinese manufacturing have already pushed Sony and Microsoft to hike prices, dampening demand.

Meanwhile, critics like Brandon Sheffield of Necrosoft Games warn that GTA VI risks becoming a “forever game,” monopolising player attention and stifling diversity in the market. As autumn 2025 approaches, the reshuffled release calendar will test whether the industry can thrive in GTA VI’s absence, or merely survive until its expected domination in 2026.

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